Unless you’ve been on Mars for the last few months, you’ve already heard the news that Adobe is feature-freezing Fireworks. And Adobe is not offering a replacement tool for Fireworks users (at least, not for now.) What does this mean for you if you use (and rely on) Fireworks to design user interfaces and screens? What are your options?
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Have you ever submitted design files to a development team for production and a few weeks later gotten something back that looks nothing like your original work? Many designers and design teams make the mistake of thinking that their work is done once they’ve completed the visual design stage.
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This article is the third part of an article series about improving your design workflow in Adobe Fireworks with some of the best extensions currently available. You may want to check out the first and second parts if you’re not already familiar with them.
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In my previous article on Smashing Magazine, I discussed seven excellent extensions that could fundamentally change your Web design workflow in Adobe Fireworks. The extensions expand Fireworks’ capabilities by adding valuable functionality that could make a huge impact on your overall productivity as a designer.
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Thanks to strong mobile Web adoption worldwide, we have seen the launch of even more responsive designs in 2012 and 2013. Most of these have been in the publishing category, but lately we are starting to see complex transactional websites, such as Currys UK, take a brave step into this new world.
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With a solid foundation, the house is stable, and building on it is easy. With a solid grid, your design can easily be adapted to accommodate whatever changes come along. Today, we’ll share iOS Grid System, which I’ve been using when designing apps in Adobe Fireworks.
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With its structured approach to organizing assets, Adobe Fireworks can be a pleasure for designing and prototyping. But demonstrating your designs on a wide range of devices can be time-consuming and could even require some degree of coding.
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There are many ways to create wireframes, click-throughs and prototypes. In the end, what matters is that the process of creation is fast and accurate and that the output is of a high enough fidelity to generate the appropriate level of feedback.
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After following the steps in Part 1, we now have everything to start building the prototype. But first, Shlomo explains how to create a “live” iOS prototype.
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Did you know that you can use Fireworks in combination with other tools to create complex iOS prototypes (for both the iPhone and iPad) with similar ease?
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