Author:

Shlomo Goltz Is an Associate Interaction Designer working at Salesforce. He developed the methods described in this article at an Internship at Cooper while finishing his Masters of Design degree at the IIT Institute of Design. New to the San Francisco area, he practices a holistic user-centered and goal-directed design process by combining ethnography and competitive analysis with design. His interest in the methods available to illustrate, test, and iterate on interactions has led him to begin creating his own prototyping tools, such as Vellum for prototyping iPad apps and Silk for prototyping websites.

Website: The Portfolio of Shlomo Goltz - Interaction Designer

Twitter: Follow the author on Twitter

Converting The PrototypeiOS Prototyping With Adobe Fireworks And TAP (Part 3)

In the previous parts of this tutorial (part 1 and part 2), we looked in detail at the building blocks of our design in Fireworks (pages, shared layers, symbols, styles), and we started to make a demo prototype in Fireworks. The demo prototype had six pages, linked together by hotspots, and ...

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Building The PrototypeiOS Prototyping With TAP And Adobe Fireworks (Part 2)

In the previous article in this series, “iOS Prototyping With Adobe Fireworks and TAP, Part 1: Laying the Foundation,” I looked in detail at the four major stages that all of our projects at Cooper go through, as well as our approach to Fireworks PNG organization, and the main components ...

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One of the strengths of Adobe Fireworks lies in its ability to produce basic-level prototypes in HTML format for the purpose of sharing concepts, evaluating them and conducting usability tests. But did you know that you can use Fireworks in combination with other tools to create complex iOS prototypes (for ...

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